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Adding, or assigning Light Filters are similar to assigning Materials.

  1. We need to Create at least one Light Primitive
  2. Then create a Filter Library
  3. Go inside of Filter LOP
  4. Create a Filter you want
  5. Go outside of the LOP and Click on Autofill Light Filters to automatically assigning them
  6. Then, simply enable Assign to Light and set a light path to the light you want to apply this filter.

NOTE: So far, this is only supported on CPU…

Result using Gobo Filter

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While we have, 4 different filter to choose from…Gobo, Barndoor, Projection and Gel.