Adding, or assigning Light Filters are similar to assigning Materials.
- We need to Create at least one Light Primitive
- Then create a Filter Library
- Go inside of Filter LOP
- Create a Filter you want
- Go outside of the LOP and Click on Autofill Light Filters to automatically assigning them
- Then, simply enable Assign to Light and set a light path to the light you want to apply this filter.
NOTE: So far, this is only supported on CPU…
Result using Gobo Filter
While we have, 4 different filter to choose from…Gobo, Barndoor, Projection and Gel.