DOP Network
POP - as Particle OPerator
Popular Terms:
- Advection - The transfer of heat or matter by the flow of a fluid, especially horizontally in the atmosphere or the sea.
Source:
Birth:
- Impulse Activation - Control the amount of particles generated when the node cooks. Not on every frame!
- Constant Activation - It tell Houdini to generate certain of amount of particles in a second of time.
Attributes:
- From here we can setup our Velocity. We can set velocity to be inherited or to be manually set. Usually, inherited v comes from SOP, Geometry level and from e.g. Trail node.
Stream:
Bindings:
General Tips:
- Use Substeps as a last resort for fixing the particle stepping
- If we need more than 3 Substeps, then usually issue is somwhere on the node stream.
- Stepping issues usually occur with fast moving geometry/simulation.
- With Substeping we usaully adding extra step between frames
- In Birth tab under Interpolate Source we can change settings to get better results.