Skeleton |
Can use an input of curves to generate skeleton. We are also able to generate curve/bones manually. |
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Orient Joints |
Will orient all joints to Z direction by default. |
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Parent Joints |
Will parent two selected points. |
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Skeleton Mirror |
Will mirror selected points & joints. |
In Group: ‘@name=l* will mirror everything automatically and keep things more procedural. |
Bone Capture Lines |
Comes between Tet embed/Conform Geo and Skeleton node as bond for working rig. |
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Tet Embed |
Algorithm for capturing skin. Which is good but can be slow for hig dense mesh. Great for low poly mesh. |
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Tet Conform |
Algo for capturing skin. Gives us lower mesh capturing and using existing polygons to conform. |
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Bone Capture Biharmonic |
Automatic weight paint node which captures Geometry directly and Tet Embed/Conform node. |
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Capture Layer Paint |
Painting weights on the geometry. |
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Bone Deform |
Comes last and using pose rig node to be able to animate the rig. |
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Rig Pose |
Node used for posing a Character. |
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Add |
Usually used to create origin with one point. |
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Name |
Is often used with Control node to make it recognizable as control. Which is then attached to Attach to Geo node, which will then snap controls on the selected/grouped points. |
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Rig Doctor |
Can take any geometry and allows us to create basic quick rig from any incoming geometry. |
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Delete Joints |
Is used for basically grouping desirable points for setting up controls using Control Node. RD can also be outputed to Skeleton node. |
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Rig Stash |
Usually goes above skeleton and what ever you put init will stash the pose. Also now we can rename our joints so that name attribute doesn’t get screwed. |
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Delta Mush |
Helps with overlapping when bending joints. Comes after Bone Deforme node and inputs rest geo as 2nd input. |
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Skeleton Blend |
Use to blend PoseRig nodes and controls. Also, make sure World Center is checked as bones can get a bit funky and all over the place. |
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IK Chains |
Inverse Kinematicks Node. |
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Split |
Can be used for splitting geometry to capture weights. |
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